One of my interests is the development of interactions and technologies that can help humans to get physically in touch with virtual environments and processes. At the same time, there is the need to present virtual objects physically and find new ways to get the digital world more close to our body and away from omnipresent screens and pixel-based displays.


In this page, I collect several prototypes and systems I designed and developed for different clients and artists.

1. Physical Haptic Display
2. Haptic-enabled Virtual Musical Instruments


Physical Haptic Display


Two-ways Haptic Display

The physical artifact displays a motion pattern. When a person touches its top, the motion stops and it can be directly modified through touch input. The artifact exhibits a spring-like behavior, which produces a perceivable force-feedback, which can be used to render different types of materials and physical properties of virtual materials. When the person releases his/her finger, the motion pattern restart.


Physical Output 

Different motion patterns are played by the physical artifact.




Here, the motion is manually controlled through a GUI slider.



Haptic-enabled VR Musical Instruments

A work in progress collection of haptic devices for Virtual Musical Instruments.



A force-feedback interface for interacting with a virtual reed instrument. It is a hybrid instrument, which sounds between a clarinet and a saxophone.

The sound model is developed with Modalys.



Plucking a virtual string.

The sound model is developed with Modalys.




This application lets a user control a virtual bow which interacts with different types of virtual metal plates.

The sound model is developed with Modalys.