One of my interests is the development of haptic devices that can help humans to get physically in touch with virtual environments and digital data. I feel the need to find new ways to get the digital world more close to our body and away from omnipresent screens and any type of pixel-based displays.


In this page, I’m collecting several prototypes and systems I designed and developed for different clients and artists.

1. Physical Haptic Display
2. Haptic-enabled Virtual Musical Instruments


Physical Haptic Display


Two-ways Haptic Display

The physical artifact displays a motion pattern. When a person touches its top, the motion stops and it can be directly modified through touch input. The artifact exhibits a spring-like behavior, which produces a perceivable force-feedback, which can be used to render different types of materials and physical properties of virtual materials. When the person releases his/her finger, the motion pattern restart.


Physical Output 

Different motion patterns are played by the physical artifact.




Here, the motion is manually controlled through a GUI slider.



Haptic-enabled VR Musical Instruments

A work in progress collection of haptic devices for Virtual Musical Instruments.



A force-feedback interface for interacting with a virtual reed instrument. It is a hybrid instrument, which sounds between a clarinet and a saxophone.

The sound model is developed with Modalys.



Plucking a virtual string.

The sound model is developed with Modalys.




This application lets a user control a virtual bow which interacts with different types of virtual metal plates.

The sound model is developed with Modalys.