One of my interests is the development of haptic devices that can help humans to get physically in touch with virtual environments and digital data. I feel the need to find new ways to get the digital world more close to our body and away from omnipresent screens and any type of pixel-based displays.
In this page, I’m collecting several prototypes and systems I designed and developed for different clients and artists. They range from haptic displays to haptic interfaces for audio-visual virtual environments.
Two-ways Haptic Display
The physical artifact displays a motion pattern. When a person touches its top, the motion stops and it can be directly modified through touch input. The artifact exhibits a spring-like behavior, which produces a perceivable force-feedback, which can be used to render different types of materials and physical properties of virtual materials. When the person releases his/her finger, the motion pattern restart.
Different motion patterns are played by the physical artifact.
Here, the motion is manually controlled through a GUI slider.
A work in progress collection of haptic devices for Virtual Musical Instruments.
A force-feedback interface for interacting with a virtual reed instrument. It is a hybrid instrument, which sounds between a clarinet and a saxophone. The sound model is developed with Modalys.
Plucking a virtual string. The sound model is developed with Modalys.
This application lets a user control a virtual bow which interacts with different types of virtual metal plates. The sound model is developed with Modalys.
During the first Creation session for “Israel & イスラエル“, we developed a haptic communication system. Audience members can physically experience (in real-time) the force produced by the steps of Israel Galvan through a series of wearable haptic transducers.
During the first Creation Session for “Israel & イスラエル“, I prototyped a series of simple robotic systems that can recreate the steps made by Israel Galvan. Not their complexity, but at least their minimum components, like movements and collision sound. The actuators move according to the detected collision sounds of the steps coming from recordings of the dancers’ rehearsals.